More feedback
Hi Shurijo,
Welcome to Runes of Gallidon, and thank you for posting your questions.
Comparisons to Eberron:
I’m not familiar with the WotC world of Eberron. I've seen it but haven't done anything more than look at some of the cool artwork. Based on your posting, though, I want to clarify some things:
- Runes of Gallidon started with the idea of 'Divine Right' – the belief that those in power are fundamentally different from common men – descended from deities, wielders of magic, etc. We took that premise and began molding it to our world concept.
- Knowledge of how to nurture, improve, and ultimately wield sorcery is passed down by the Greater Noble Houses. “Magical bloodline” in Gallidon is a myth promoted by the nobility in the distant past that has become a commonly held belief, even by much of the nobility itself.
- Noble bloodlines come with the gift of a longer life-span, better education and privilege, but not greater magical power. Many people, not just the nobility, have the 'Gift' to some extent, but few are taught to utilize it except among the nobility.
- The seven kingdoms are the remains of the shattered Gallidon empire. The kingdoms are struggling to maintain control in the power vacuum left by The Destruction; no one at present is making efforts to claim the empire or conquer other kingdoms. As the Stewards of Gallidon, we greatly prefer the chaos and conflict of a shattered empire rather than the stability of a single governing structure.
- There are 17 Greater Noble Houses and countless Lower Noble Houses.
The world is large so that people have plenty of room to play. This allows an Artisan to create a group of villages, cities or even a small domain (realm-building) without compromising other Artisans' Works. All the areas of the map are open for Artisans to set their stories, illustrations, etc. Check out the Submissions Guidelines for tips on how this works and how to get your submission accepted.
Magic
You’re right on about magic needing a counterbalance. The magic system is deliberately vague, but we tried to emphasize that magic always comes at a cost. We have no wish to stifle anyone's creativity. Our only hard rule is that magic be mystical, mysterious and, well, magical!
Wiki
We share your concerns about the Wiki. We're working on a major face-lift and some functional changes to the Wiki to make it friendly (existing pages won’t be deleted after the update). In the meantime, any & all suggestions, observations, comments are welcome.
Content
We developed the logo to designate Official vs Alternate History too late to get it into the initial launch. An upcoming patch will place the official seals for the two categories at the top of each Work's individual page (and we’ll make high-res versions available on the site). Until then, Alternate History Works are only found under the Alternate History list.
Artisan Handbook
Apologies. The Handbook is in need of some love. Unfortunately, we're a small operation and haven't had a chance to get back to it in several months. The basics are still accurate, but it is in need of some updated material and a solid edit.
The money question: If we make money from selling your book, you get 50% of the money (half of every dollar that comes through our door). If you decide to print your book yourself, we ask you to share 10% of your gross sales with us – regardless of whether you've broken even. We tried to keep the money arrangement black & white and as simple as possible.
We'd love to have a team take ownership of the Artisan's Handbook – updates, editing, outlining recent events in the newest Works, including new maps, cultural notes and developments, etc. The idea of Kingdom/Region guidebooks isn't something we've thought of but could easily become necessary as the world continues to grow. This site is about just that sort of community action.
Thanks again for your interest in Gallidon, and feel free to contact me directly or post here with questions, comments or even the plans for your first novel!
Thanks for the quick reply.
My novel is one of those life long pursuits, like finishing a marathon race, etc. The bucket list or whatever people call it. It's been something that I've been writing, sketching, conceptualizing for a few months flipping back and forth between ideas and genres. I really think that using Runes of Gallidon as a foundation will help me flush out the world creation aspect and let me focus on the story, so I can get started writing again.
I'm pretty excited about seeing RoG. It's unfortunate that I missed your booth at ComicCon '08. I hope to get a chance to stop by at this year's event. There's just so much there, it's easy to miss some booths and ideas. I wouldn't mind helping out with the wiki pages. Being a programmer by trade, I tend to compartmentalize and categorize things without much effort. I've worked on RPG wiki projects before, they just never really took off...
Let me know when you're ready to put together a team for the artisan handbook update and I'll see if I have some time to help out.
We'd love to see your novel set in Gallidon. Don't hesitate to try your hand at a piece of flash fiction or short story to take the world out for a test drive. Besides, sometimes having a more manageable goal helps you get started.
We'll be at ComiCon again this year, but we won't have a table (3 year waiting list!). Ruena and her bodyguard will be on the floor and we Stewards will be wandering around.
We're planning on leaving the Wiki largely in the hands of the community - it's their tool when all is said and done. We're trying to get the new version out as soon as possible.
Glad we caught your interest. We're building this site because we want to see where the story will go in a big collaborative project.
I'm planning on writing a couple short stories or flash fiction for some of my characters. I've found that writing out short stories, or journals set in first person of the characters, helps me find the character's unique voice and perspectives. Almost as an addition to a character profile/sketch document.
The only thing that I've been a bit uneasy about is also one of the best aspects of the RoG concept. I'd like there to be a way to tag certain characters so that other authors should request permissions to include them in a story to prevent continuity problems.
For example, if AuthorA writes about John and Frank. Then AuthorB uses Frank in a short story in CityX, but at the same time AuthorA is also writing a story killing off Frank or having Frank be somewhere else.
I think the Wiki might be able to resolve some of this. Authors could keep a timeline for each person/main character and could tag the entry saying that there is a WIP with this character to indicate that other authors need to make sure there's no continuity issues before including them in their works.
Even if you don't have a booth at Comic Con, you should try to set some time and just get drinks at one of the bars. I hope to make it to this years event, but I've been waiting to see the full schedule before I decide which day to attend. Luckily, I don't need to pay for transportation or lodging, so I can go either day.
Excellent idea about character timelines on the wiki! Using the Wiki as a public organization tool for Artisans is something we're invested in, but that is a specific use we hadn't thought of. We realize coordinating efforts will be a major challenge in this project. We think the 'Play Nice' rule is a key:
- Be respectful of other Artisans. This means play nice with other Artisans' Ideas and be respectful of their creations. Do not kill, humiliate, degrade, or irrevocably damage another Artisan’s characters, places, things, etc. without their permission.
We're hoping serious Artisans take this message to heart because in any dispute over characters – places – things we, as the Stewards, will use two primary criteria for settling the issue: who originally created the Idea & which option is best for the world of Gallidon storytelling.
This discussion makes me even more eager to get the new Wiki up.
I frequently use flash fiction and short stories to explore and experiment with characters - their perspective, voice and how they interact with the world - on a regular basis. I highly recommend it. I've discovered this requires little more effort than a detailed character sketch/profile but is a more powerful indicator of whether or not I can write a longer work featuring the character.
ComiCon '09: We're planning on being there Friday and Saturday. A casual drinks or food meet-up one evening could be an option for us. We could try to organize something here on the forum as we get closer to July if there is interest.
Speaking of timeline, I was thinking about my stories and realized that I didn't notice a calendar or date (or even season) on when the 8-day battle of Imperial Isle began/end. To me, it seems like this would be a major event (probably even with its own common name like Day of Mourning or Empirefell Day ) - celebrated by some or mourned by others.
The docs talk about using hours, minutes as units, but is there a calendar we can use? If not, can we propose one? Also, there's not much details on clock technology. Are we to assume they are using something to tell time? Magical or other devices?
Since an Imperial Calendar would affect the entire world, is that something the stewards need to work out? I've always been fond of using the moon cycles a the basis, it just seems logical to me. Or maybe there's one month for each house. The nobility aspects of the original Empire seems like that might be a concept.
The two year Shadow War (as it is increasingly being called) on the Imperial Isle began in the Year 5099 AG. The 8 days of the Destruction took place over the Summer Solstice in the Year 5101 AG. Given that it is such a recent event, there is no formalized day of mourning/celebration yet across the shattered Empire.
Clock technology: sundials, hourglasses, candle clocks, water clocks (some of intricate complexity) and even strange examples of automata (or possibly magical) clocks can be found throughout Gallidon. Every great city has at least one celestial observatory.
We haven't put a calendar in stone as yet. I, too, would prefer a lunar based calendar (we have decided on a single moon – we like tides) myself. Something simple – maybe along the lines of 13 months of 28 days plus one “Gallidon's Day” to keep it in sync with a solar calendar?
Interested in taking a shot at formalizing a calendar?
13 months of 28 days plus one would only apply if the world took the same amount of days to circle the sun as earth (365 days). Based on the distance from the, size of planet, size of sun, etc. you could probably tweak the number of days to an even number like 360. Or just 'magically' have the lunar and solar calendar be in sync in this world...
I think that I'd propose something like
Season: Spring
Month 1: starts with spring equinox
Month 2:
Month 3:
Season: Summer
Month 1: starts with summer solstice
Month 2:
Month 3:
Season: Autumn
Month 1: starts with autumn equinox
Month 2:
Month 3:
Season: Winter
Month 1: starts with winter solstice
Month 2:
Month 3:
In this culture, we can start with solstices and equinoxes rather than have them fall in the middle, like on earth, just because it's easier to mark season changes this way.
The days of the months can be 28 days and start with a new moon.
I like the idea of Gallidon's Day. I also think it would be a good story to have Gallidon's Day represent the culturally known day of when Emperor Gallidon (the first) took the throne and also just happen to be the day when the Imperial Isle was destroyed. That would throw in some good lore/mystery for writers and prophesies, etc.
I like where you are going with this - simple and intuitive, with distinctive festival days built right in (solstice & equinox) that celebrate the beginning/end of a season as opposed to the middle. No need to justify the syncing of the lunar & solar year (12 months and a day) since Runes of Gallidon is not set on planet earth.
The dark of/new moon as the end/beginning of a new month also appeals to me.
The symmetry of Gallidon's Day - beginning & end of Empire really appeals to me! Some time in summer - possibly the solstice?




I really like this idea. I've been toying with the idea of writing a novel for a couple months now, but I've been spending a lot of my time creating the world. After a little bit of research, I came across this site and this world fits my ideas pretty closely.
However, I have a few concerns.
1. This sounds a whole lot like the WotC world of Eberron
Both have magic powers that are passed through bloodlines.
Both have decedents that don't always get the magic.
Both have similar story about someone bringing together the 7 nations (5 in Eberron).
Both start with letter G.
Both have decedents of the uniter that eventually bring chaos and war and split of the nations.
Both have an open area that gamers/dms can throw whatever they want there. (7th nation)
Both have 12 houses
2. Magic
3. Wiki
4. Content
5. Artist Handbook